Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using cloth


In this recipe, we will create a simple cloth simulation:

Cloth simulation used to create a flag

Getting ready

For this recipe, we need a model of the cloth. It should be a plane divided several times to have enough vertices for the cloth simulation to work. In our example, we use one additional model: the flag pole. You can go to the Chapter 09 Physics and animations\Recipe 01 Using cloth directory. You will find a FlagPole game object in the Example.unity scene there. This object contains the Flag and the FlagPole objects as children. The Flag game object uses the cloth simulation.

How to do it...

To use cloth simulation, follow these steps:

  1. Place the Flag game object in the scene.
  2. Add the Cloth component to the Flag game object (go to ComponentPhysicsCloth).
  1. Notice that a Skinned Mesh Renderer component is automatically added. You may remove the Mesh Renderer component from the object.
  2. Find the mesh of the Flag and drag it to the Mesh field in the Skinned Mesh Renderer component...