Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating a generic ragdoll with character joints


This time we will create a ragdoll for a non-humanoid character. We cannot use the Ragdoll Wizard in this case, but instead we will make the ragdoll manually.

A generic character ragdoll in action

Getting ready

For this recipe, we need a nonhumanoid character. We use our old fellow Spider as an example. The character needs to be rigged. You can also open the example Unity project and go to the Chapter 09 Physics and animations\Recipe 05 Creating a generic ragdoll with character joints directory. If you open the Example.unity scene there and play the game, you will see a falling spider with the ragdoll already turned on. You can find the Spider in the Rigs directory.

How to do it...

To create a generic ragdoll, follow these steps:

  1. Import the character to Unity and place it in the scene.
  2. Select all the bones of the character's rig that will be used in the ragdoll simulation. In our example, we skipped the fangs.
  3. Add Capsule ColliderRigidbody, and...