Book Image

Unity UI Cookbook

By : Francesco Sapio
Book Image

Unity UI Cookbook

By: Francesco Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (17 chapters)
Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


This chapter explains how to use the essential tools for creating more complex interfaces. These tools include placing and scaling UI elements, using masks to shape figures, and making images and text scrollable along with sliders.

We start by creating a sprite with a border. It can be scaled up or down without distorting. Then, we will proceed with explaining how to make our UI resizable according to the resolution of our screen.

Later, we will introduce the most used UI component — the Image (Script). Then, you will learn how to implement more complex transformations, such as masking it or making it scrollable.

We will also see how to select buttons using the input from the keyboard by introducing how we can develop scripts that are able to interact with our UI.

Finally, we will look at the UI layout components that allow us to easily create and structure a very wide UI.

Getting ready

To get started with this chapter, we will need to have Unity 5 running, and we must create a new project. The project can be set in 3D or 2D, depending on which one better suits the game that we wish to make. However, if it is set in 2D, Unity will automatically import our images as sprites. Lastly, ensure that you have some nice images of your choice for use in the examples, such an ancient map.