Book Image

Unity UI Cookbook

By : Francesco Sapio
Book Image

Unity UI Cookbook

By: Francesco Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (17 chapters)
Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Implementing a radial health bar


In this recipe, we are going to create a radial health bar. The health of the player will be displayed as a ring that reduces circularly when health decreases and fills with increasing health. To achieve this, we will use the Image (Script) component and develop a script to manage the length of the bar.

How to do it...

  1. First of all, we need to create our ring, so let's open a graphic program and create it. It should look like the following:

  2. Then, import it in to our project and, if the project isn't set to 2D, set the Texture Type of the image to Sprite (2D and UI), and then click on Apply.

  3. Next, create a new image, so right-click on the Hierarchy panel and then UI | Image, and, finally, rename it Radial Healthbar.

  4. Selecting inside the Image (Script) component we need to change Image Type into Filled. The component should change appearance a little bit in the Inspector.

  5. Ensure that Fill Method is set on Radial 360 and Fill Origin on Bottom.

  6. Since the logic is the...