Book Image

Unity UI Cookbook

By : Francesco Sapio
Book Image

Unity UI Cookbook

By: Francesco Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (17 chapters)
Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Developing an MP3 player


In this recipe, we will see how to create a simple MP3 player with the Play, Pause, Stop, Next, and Previous buttons. Here, the focus will be on how to learn the interaction between UI and the Audio Source (Script) component within a script. Furthermore, we will see how to use the Event Trigger (Script) component to call all the functions in our script. These will actually implement the logic behind the MP3 player.

How to do it...

  1. First, we can create a panel by right-clicking on the Hierarchy panel and then clicking on UI | Panel. Rename it to MP3Panel. We should also resize it so that we can see the entire panel on the screen. This is the panel that will contain all the buttons of our player.

  2. Next, we need to create five buttons inside the panel. To do this, we can right-click on MP3Panel in the Hierarchy panel and then click on UI | Button. We can easily duplicate it four times by pressing Ctrl + D. Each time, place the button on the screen as shown in the following...