Book Image

Unity UI Cookbook

By : Francesco Sapio
Book Image

Unity UI Cookbook

By: Francesco Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (17 chapters)
Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Making a floating UI element


In this recipe, you will learn how to make a floating UI element. This is a nice effect to use within every kind of user interface. If you are going to use a very slow movement with a small amplitude, you can use this effect even on menus to give them more life and a professional look. A floating element can add yet another type of dynamic element to the UI, ultimately breaking the usually rigid nature that UI elements tend to have.

How to do it...

  1. First of all, we need to create an UI element. In this example, we will create a panel that can be the background of a menu. To do this, right-click on the Hierarchy panel and then navigate to UI | Panel. Finally, rename it Floating Panel. Of course, it is possible to resize and place the panel as we wish.

  2. Next, we need a script that moves our panel on the screen in such a way that it seems to float. Thus, navigate to Add Component | New Script and name it FloatingUIScript. Then, click on Create and Add.

  3. Now, double-click...