Book Image

Unity UI Cookbook

By : Francesco Sapio
Book Image

Unity UI Cookbook

By: Francesco Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (17 chapters)
Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding shadows to text


In this recipe, you will learn how to add a shadow to a Text (Script) component. In order to achieve this, you will learn how to use a UI Effect component of the new UI system of Unity — the Shadow (Script) component. This kind of effect can add a dramatic touch to text and, as a result, make it stand out among other elements that may be in the UI. In addition to this, when there are many elements in the background, it is possible that a piece of text may seem lost. As such, adding a shadow to the text can also improve its legibility.

How to do it...

  1. First of all, we need to create a new UI text. To do this, right-click on the Hierarchy panel and then navigate to UI | Panel. Finally, rename it Text with Shadow.

  2. Then, we can regulate all the parameters in the Inspector as we want. However, in order to make sure that we notice the nice effect, we can enlarge Text with Shadow with Rect tool (which can be used quickly with the T hotkey), increase the Font Size variable to...