In Chapter 1, The First Step toward SpriteKit, we set the basis of our game by adding a background and the first sprite to our project. In the following pages, I will show you the key elements that take part in every game, such as the movement of sprites in a scene, the detection of touches, and the handling of collisions. You will also learn how to add labels to a scene and play music and sound effects.
The things that you will learn in this chapter are as follows:
How to detect touch interaction
How to execute actions on sprites
How to handle collisions
Creating and updating labels
Playing music and sound effects