Book Image

Getting Started with SpriteKit

By : Jorge Jordán
Book Image

Getting Started with SpriteKit

By: Jorge Jordán

Overview of this book

SpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps. This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch. Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device. Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.
Table of Contents (13 chapters)
Getting Started with SpriteKit
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 2. What Makes a Game a Game?

In Chapter 1, The First Step toward SpriteKit, we set the basis of our game by adding a background and the first sprite to our project. In the following pages, I will show you the key elements that take part in every game, such as the movement of sprites in a scene, the detection of touches, and the handling of collisions. You will also learn how to add labels to a scene and play music and sound effects.

The things that you will learn in this chapter are as follows:

  • How to detect touch interaction

  • How to execute actions on sprites

  • How to handle collisions

  • Creating and updating labels

  • Playing music and sound effects