Book Image

Cardboard VR Projects for Android

By : Jonathan Linowes, Matt Schoen
Book Image

Cardboard VR Projects for Android

By: Jonathan Linowes, Matt Schoen

Overview of this book

Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer. Given the recent updates that were rolled out at Google I/O 2016, the authors of Cardboard VR Projects for Android have collated some technical notes to help you execute the projects in this book with Google VR Cardboard Java SDK 0.8, released in May 2016. Refer to the article at https://www.packtpub.com/sites/default/files/downloads/GoogleVRUpdateGuideforCardbook.pdf which explains the updates to the source code of the projects.
Table of Contents (16 chapters)
Cardboard VR Projects for Android
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Possible enhancements


Can you think of other enhancements to this project? Here are a few you could consider and try to implement:

  • Add rings to Saturn. (A cheap way to implement might be a plane with transparency.)

  • Improve goToPlanet so that your camera position animates between positions.

  • Add controls to allow you to change the perspective or fly freely through space.

  • Add a top-down view option, for a "traditional" picture of the Solar System. (Be aware of float precision issues at scale.)

  • Add moons to each of the other planets. (This can be implemented just like we did for the Earth's moon, with its mother planet as its origin.)

  • Represent the asteroid belt between Mars and Jupiter.

  • Add tilt and wobble to the other planets. Did you know that Uranus spins on its side?

  • Add text labels to each planet that use the planet's transform but always face the camera. In lieu of 3D text objects, the labels could be prepared images.

  • Add background music.

  • Improve the positional accuracy in such a way that it accurately...