Book Image

GameMaker Programming By Example

By : Brian Christian, Steven Isaacs
Book Image

GameMaker Programming By Example

By: Brian Christian, Steven Isaacs

Overview of this book

This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.
Table of Contents (16 chapters)

Chapter 2. Your First Game – Escape the Dungeon

In this chapter, you will start to really learn about creating games in the GameMaker: Studio IDE. The last game you made was rather simple and did not have much to it. However, in this chapter, you will be creating a basic dungeon escape game. You will be guided through a step-by-step process and then have an opportunity to expand upon your game and make it your own. This type of game will teach you many skills that will apply to many other games and serves as a solid foundation with regard to the basic use of GameMaker. You'll learn about player input, collision, health, movement, resources, variables, and a variety of other topics. This Escape the Dungeon example will provide a good experience in the use of the GameMaker IDE and its drag and drop coding interface. It also serves to segue into the GML, which you will begin to utilize in the next chapter.