Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying GameMaker Programming By Example
  • Table Of Contents Toc
  • Feedback & Rating feedback
GameMaker Programming By Example

GameMaker Programming By Example

By : Christian, Isaacs
3 (2)
close
close
GameMaker Programming By Example

GameMaker Programming By Example

3 (2)
By: Christian, Isaacs

Overview of this book

This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.
Table of Contents (11 chapters)
close
close

Chapter 3. Introducing the GameMaker Language

This chapter will introduce you to the GameMaker Language, which is the way that developers who use GameMaker: Studio explore its full possibilities and can directly program their games in a more authentic programming environment. We will focus on GameMaker Language (GML) for the remainder of this book. The previous chapter taught drag and drop programming to provide some familiarity with the GameMaker: Studio environment and provide a base game to model for this chapter. The first chapter taught many different basic aspects of programming in GameMaker, such as input, collision, variables, and more. Few people interested in making advanced games continue to work exclusively in the drag and drop environment, as there are a lot of reasons that the GML is far superior. If you have any experience with the Java or C++ programming languages, it might help, as those taught object-oriented principles, but is definitely not necessary:

  • When drag...
Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
GameMaker Programming By Example
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon