So now that you've heard enough about why to use the GML, let's begin learning it. It will be helpful to open the project from the previous chapter, as we will be copying much of it with edits here and there to make the game better. Open another instance of GameMaker: Studio and create a new project, and name it escapeTheDungeonGML
. You will need to recreate the resources, but you can retrieve your image and audio assets from the previous game.
Follow these steps for remaking your game's sprites:
When you create your new sprite (let's do the player's sprite for now) name it and then select Load Sprite. Navigate to
<original Escape the Dungeon root directory>\sprites\images
and you will find all the images of your entire project. It's unfortunately not organized into subfolders, but there shouldn't have been too many sprites in the last project. Select the frontal view we made first in the last chapter.To add your other subimages...