Book Image

GameMaker Programming By Example

By : Brian Christian, Steven Isaacs
Book Image

GameMaker Programming By Example

By: Brian Christian, Steven Isaacs

Overview of this book

This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.
Table of Contents (16 chapters)

Chapter 4. Fun with Infinity and Gravity – An Endless Platformer

The previous two chapters took you through the creation of a dungeon game in which the player moved in all directions of the compass in order to escape a maze-like dungeon in which they were placed. You gave the player the ability to shoot, have health and lives, move to other rooms, and much more, but GameMaker isn't just for top-down or side-scrolling games. You can use it for minigames too, and specifically, in this chapter, we will use it for both platforming and making the game endless until death. GameMaker already contains built-in functionality to do both of these in your projects. There's no real goal in the game except to keep going for the longest time. So without further ado, let's begin to program our game.