Congrats! You've finished this chapter. That was one hefty chapter, huh? But you finished it, so great job. As usual, you should go review the chapter and refresh your brain on some of the things you learned. Once you've done that, move on to the Review questions, followed by the Quick drills.
What is
image_xscale
, and what was the problem we would've had with it had we not centered the origin of the player sprite?How do you import a spritesheet?
What are views, and what is the port on screen?
Describe all of the networking terms we explained to you earlier: buffer, packet, TCP, UDP, socket, port, client/server networking, and IP address.
What is byte alignment?
What must you do before reading and writing to a fixed buffer?
What were the two different kinds of gamepad support we incorporated, and what are some of the differences between them?