Book Image

GameMaker Programming By Example

By : Brian Christian, Steven Isaacs
Book Image

GameMaker Programming By Example

By: Brian Christian, Steven Isaacs

Overview of this book

This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.
Table of Contents (16 chapters)

Credits

Authors

Brian Christian

Steven Isaacs

Reviewer

Genevieve Ditangan

Commissioning Editor

Swapnil Khedkar

Acquisition Editor

Vinay Argekar

Content Development Editor

Anish Dhurat

Technical Editor

Tanmayee Patil

Copy Editor

Merilyn Pereira

Project Coordinator

Harshal Ved

Proofreader

Safis Editing

Indexer

Tejal Soni

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat