Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Unity 5.x By Example
  • Table Of Contents Toc
  • Feedback & Rating feedback
Unity 5.x By Example

Unity 5.x By Example

By : Alan Thorn
3.7 (7)
close
close
Unity 5.x By Example

Unity 5.x By Example

3.7 (7)
By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (10 chapters)
close
close
9
Index

Exploring new features in Unity 2020

Before we start our first project, let's take a moment to look at the new features introduced since the previous edition of this book. We'll cover all of these, and much more!

Starting with Unity Hub, while not technically part of Unity 2020 (it is a separate application), it makes it easy to manage multiple Unity projects and versions. I will guide you through creating a new project using Unity Hub in this chapter. Once an empty project has been created, we will import assets using the new Package Manager — an easy way to manage a project's assets (more on this shortly).

In the world of 2D, a new tool called Sprite Shape will help us create more dynamic and flexible environments from within the Unity editor. Whether 2D or 3D, Artificial Intelligence (AI) is an ever-evolving field, and not to be left behind, Unity has introduced a new machine learning toolkit called ml-agents. This is an exciting new way to create intelligent...

Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Unity 5.x By Example
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon