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  • Book Overview & Buying Unity 5.x By Example
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Unity 5.x By Example

Unity 5.x By Example

By : Alan Thorn
3.7 (7)
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Unity 5.x By Example

Unity 5.x By Example

3.7 (7)
By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (10 chapters)
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9
Index

Test your knowledge

Q1. You can easily find GameObject in code using…

A. Layers

B. Tags

C. Components

D. Integers

Q2. You can search the hierarchy for objects that contain specific component types by using a prefix of...

A. C

B. T

C. W

D. D

Q3. Static variables are always...

A. Shared across all instances of a class

B. Public

C. Reset on every new frame

D. The same

Q4. The main color for a Material is defined by the...

A. Normal channel

B. Detail channel

C. Albedo channel

D. Specular channel

Q5. The main scripting language for Unity is…

A. C#

B. JavaScript

C. UnityScript

D. C++

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Tech Concepts
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Programming languages
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Unity 5.x By Example
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