Book Image

Unity 5.x By Example

By : Alan Thorn
Book Image

Unity 5.x By Example

By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (15 chapters)
Unity 5.x By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Celebrations and fireworks!


The coin collection game is nearly finished. Coins can be collected and a timer expires, but the win condition itself is not truly handled. That is, when all coins are collected before time expiry, nothing actually happens to show the player that they've won. The countdown still proceeds and even restarts the level as though the win condition hadn't been satisfied at all. Let's fix this now. Specifically, when the win scenario happens, we should delete the timer object to prevent further countdown and show visual feedback to signify that the level has been completed. In this case, I'll add some fireworks! So, let's start by creating the fireworks. You can add these easily from the Unity 5 Particle System packages. Navigate to the Standard Assets | ParticleSystems | Prefabs folder. Then, drag and drop the Fireworks particle system in Scene. Add a second or even a third one if you want.

Figure 2.29: Adding two Fireworks prefabs

By default, all firework particle systems...