Book Image

Unity 5.x By Example

By : Alan Thorn
Book Image

Unity 5.x By Example

By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (15 chapters)
Unity 5.x By Example
About the Author
About the Reviewer


Excellent work! On reaching this point, you've completed the coin collection game as well as your first game in Unity. On achieving this, you've seen a wide range of Unity features including level editing and design, prefabs, particle systems, meshes, components, script files, and build settings. That's a lot! Of course, there's a lot more to be said and explored for all these areas, but nevertheless, we've pulled them together to make a game. Next, we'll get stuck in with a different game altogether and, in doing this, we'll see a creative reuse of the same features as well as the introduction of completely new features. In short, we're going to move from the world of beginner-level Unity development to intermediate.