Book Image

Unity 5.x By Example

By : Alan Thorn
Book Image

Unity 5.x By Example

By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (15 chapters)
Unity 5.x By Example
About the Author
About the Reviewer

Chapter 3. Project B – the Space Shooter

This chapter enters new territory now as we begin development work on our second game, which is a twin-stick space shooter. The twin-stick genre simply refers to any game in which the player input for motion spans two dimensions or axes, typically one axis for movement and one for rotation. Example twin-stick games include Zombies Ate My Neighbors and Geometry Wars. Our game will rely heavily on coding in C#, as we'll see. The primary purpose of this is to demonstrate by example just how much can be achieved with Unity procedurally (that is, via script), even without using the editor and level-building tools. We'll still use these tools to some extent but not as much here, and that's a deliberate and not an accidental move. Consequently, this chapter assumes that you have not only completed the game project created in the previous two chapters, but also have a good, basic knowledge of C# scripting generally, though not necessarily in Unity. So, let...