Book Image

Unity 5.x By Example

By : Alan Thorn
Book Image

Unity 5.x By Example

By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (15 chapters)
Unity 5.x By Example
About the Author
About the Reviewer

Death and particles

In this twin-stick shooter game, both the player and enemies are spaceships. When they're destroyed, they should explode in a fiery ball. This is really the only kind of effect that would be believable. To achieve explosions, we can use a particle system. This simply refers to a special kind of object that features two main parts, namely, a Hose (or Emitter) and Particles. The emitter refers to the part that spawns or generates new particles into the world and the particles are many small objects or pieces that, once spawned, move and travel along their own trajectories. In short, particle systems are ideal to create rain, snow, fog, sparkles, and explosions. We can create our own Particle Systems from scratch using the menu option, GameObject | Particle System, or we can use any premade particle system included with Unity. Let's use some of the premade particle systems. To do this, import the ParticleSystems package to the project by navigating to Assets | Import Package...