Book Image

Unity 5.x By Example

By : Alan Thorn
Book Image

Unity 5.x By Example

By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (15 chapters)
Unity 5.x By Example
About the Author
About the Reviewer

Ammo prefabs

When the player presses the fire button, the spaceship should shoot ammo objects in the scene. These objects will be based on an Ammo prefab. Let's create this prefab now. To start, we'll configure the texture to be used as an ammo graphic. Open the Textures folder in the Project panel, and select the Ammo texture. This texture features several different versions of an ammo sprite, aligned in a row side by side. See Figure 4.3. When ammo is fired, we don't want to show the complete texture; instead, we want to show either just one of the images or the images played as an animation sequence, frame by frame.

Figure 4.3: Preparing to create an Ammo prefab

Presently, Unity recognizes the texture (and each ammo element) as a complete unit. We can use Sprite Editor, however, to separate each part. To do this, select the Texture in the project (if it's not already selected), and then (from the Object Inspector) change the Sprite Mode drop-down from Single to Multiple. This signifies...