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Unity 5.x By Example

Unity 5.x By Example

By : Alan Thorn
3.7 (7)
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Unity 5.x By Example

Unity 5.x By Example

3.7 (7)
By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (10 chapters)
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9
Index

Creating the score system

We want to be able to assign a point value to each enemy and have a visible score increase with each kill. This goal can be split into two tasks: first, we need the UI to display the score and second, we need logic to track the current score and push any changes to the UI. As the second task (the score logic) requires the UI, we'll start by creating an interface to display the score before moving on to the logic.

Implementing the score UI

UI is an acronym for user interface and refers to all the 2D graphical elements that sit atop the game window and provide information to the player:

  1. Create a new UI Canvas object by selecting GameObject | UI | Canvas from the application menu.
  2. The Canvas object defines the total surface or area in which the UI lives, including all buttons, text, and other widgets. Initially, the Canvas object may be too large or too small to be seen clearly in the viewport, so select the Canvas object in the Hierarchy...
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Unity 5.x By Example
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