Book Image

Unity 5.x By Example

By : Alan Thorn
Book Image

Unity 5.x By Example

By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (10 chapters)
9
Index

A 2D Adventure – getting started

Adventure games require the player to use their cunning, dexterity, mental sharpness, and acumen to make progress. Such games feature dangerous obstacles, challenging missions, and character interaction, as opposed to all-out action like many first-person shooter games. Our adventure game will be no exception. See Figure 5.1 for a glimpse of the game that we'll create. In this game, the player moves around using the keyboard arrows or W, A, S, D keys. Furthermore, they can jump with the spacebar and interact with characters simply by approaching them. During the game, the player will be tasked with a mission from an NPC character to collect an ancient gem hidden somewhere within a level. The player must then navigate dangerous obstacles in search of the gem, and then finally collect it before returning to the NPC, completing the game.

A 2D Adventure – getting started

Figure 5.1: The 2D adventure game to create

To get started with creating the adventure, create a completely new...