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Unity 5.x By Example

Unity 5.x By Example

By : Alan Thorn
3.7 (7)
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Unity 5.x By Example

Unity 5.x By Example

3.7 (7)
By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (10 chapters)
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9
Index

Implementing environmental physics

The main problem with our level, as it stands, is that it lacks interactivity. If we dragged and dropped a player object into the level and pressed play on the toolbar, the player would fall through the floor and walls because Unity doesn't recognize the foreground texture as a solid object. It's just a texture and exists only in appearance and not in substance. In this section, we'll correct this using Physics and Colliders. To get started, we'll create a player object (not the final version but just a temporary White Box version used only for testing purposes). Let's get started:

Generate a capsule object in the scene by navigating to GameObject | 3D Object | Capsule from the application menu.

  1. Once generated, remove the Capsule Collider from the object by clicking on the three dots icon on the Capsule Collider component in the Inspector window and choosing Remove Component from the menu, as shown here:

    Figure...

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Unity 5.x By Example
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