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Unity 5.x By Example

Unity 5.x By Example

By : Alan Thorn
3.7 (7)
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Unity 5.x By Example

Unity 5.x By Example

3.7 (7)
By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (10 chapters)
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9
Index

Moving the player

The game, as it currently stands, features an environment with collision data and a multipart player object that interacts and responds to this environment. The player, however, cannot yet be controlled. We'll correct this situation now as we explore controller functionality further by writing and implementing a player control script.

Writing the movement script

The user will have two main input mechanics; namely, movement (walking left and right) and jumping. This input will be read using CrossPlatformInputManager, which is a native Unity package that was imported during the project creation phase. Let's take a look:

  1. Open the Assets | Standard Assets | CrossPlatformInput | Prefabs folder and drag and drop the MobileTiltControlRig prefab into the scene. This prefab lets you read input data across a range of devices, mapping directly to the horizontal and vertical axes that we've already seen in previous chapters.
  2. Create a new C# script...
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Unity 5.x By Example
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