Book Image

Unity 5.x By Example

By : Alan Thorn
Book Image

Unity 5.x By Example

By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (15 chapters)
Unity 5.x By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Getting started


To get started from the beginning, create a new project. The details on this are covered amply in all previous chapters. Throughout this project, we'll be using three main asset packages included with Unity. Specifically, these are Characters, Effects, and Environment. These can be imported via the application menu, through Assets | Import Packages. See Figure 7.2:

Figure 7.2: Importing asset packages

To start, we'll need to create the game world itself (the terra firma), which will be an outdoor (exterior) environment. In other words, we'll create a game world with grassy plains, hills, and mountains. Such a landscape can be made in 3D modeling software, such as 3DS Max, Maya, or Blender, and then imported to Unity. However, Unity features native terrain design tools that, though limited in important ways (as we'll see), are still powerful and versatile. To create a new terrain, navigate to GameObject | 3D Object | Terrain from the application menu. See Figure 7.3:

Figure 7...