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  • Book Overview & Buying Unity 5.x By Example
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Unity 5.x By Example

Unity 5.x By Example

By : Alan Thorn
3.7 (7)
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Unity 5.x By Example

Unity 5.x By Example

3.7 (7)
By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (10 chapters)
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9
Index

Creating patrolling NPCs


We now have an NPC that follows a destination object, which is valuable in itself as an exercise, but we'll need more sophisticated behavior than this. Specifically, we'll need the NPC to patrol, that is, move across multiple destinations in order via a waypoint system, moving from one destination to the next in sequence. There are multiple approaches that could be taken to achieve this. One method is through script. Through this method, we'd create an array of different waypoint objects and iterate through them on a loop such that when the NPC reaches one destination, they'll move on to the next one. Now, this approach can be very efficient and effective, but there's another method. Specifically, instead of using script, we can create an animation to move a single destination object to different waypoint locations over time, and because the NPC continually follows the destination wherever it moves, it will continually patrol.

Let's take this second approach. Start...

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Unity 5.x By Example
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