Book Image

Unity 5.x By Example

By : Alan Thorn
Book Image

Unity 5.x By Example

By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (15 chapters)
Unity 5.x By Example
About the Author
About the Reviewer

Chapter 8. Continuing with Intelligent Enemies

This last chapter continues with the previous one and completes the AI project by focusing on the theory and related coding underpinning an intelligent enemy. The enemy will demonstrate three main behaviors: patrolling, chasing, and attacking. In this chapter, we will dive into the following topics:

  • How to plan and code an AI system for enemy characters

  • How to code Finite State Machines (FSMs)

  • How to create the line-of-sight functionality


    The starting project and assets can be found in the book companion files in the Chapter08/Start folder. You can start here and follow along with this chapter if you don't have your own project already.