Book Image

Unity 5.x By Example

By : Alan Thorn
Book Image

Unity 5.x By Example

By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (15 chapters)
Unity 5.x By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Excellent! You've now reached the end of the AI project as well as the end of the book. In completing this project, you've assembled a complete terrain, an NPC prefab, and a series of scripts that work together strategically to create the appearance of intelligence, and this is good enough for AI. For games, AI refers to nothing more than intelligent-looking objects and the techniques that create them. Great! Furthermore, in reaching the end of this book and completing all four projects, you are now equipped with a varied and critically important skillset to develop professional-grade games in both 2D and 3D.