Book Image

Unity 5.x By Example

By : Alan Thorn
Book Image

Unity 5.x By Example

By: Alan Thorn

Overview of this book

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
Table of Contents (15 chapters)
Unity 5.x By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

About the Reviewer

Francesco Sapio obtained his computer science and control engineering degree from Sapienza University of Rome, Italy, with a couple of semesters in advance, scoring summa cum laude. Now he is studying a master's of science in artificial intelligence and robotics.

He is a Unity3D expert and skilled game designer, as well as an experienced user of the major graphics programs.

Recently, he authored the book Unity UI Cookbook (Packt Publishing), which teaches readers how to develop exciting and practical user interfaces for games within Unity. Furthermore, he has also been a reviewer for the book Unity Game Development Scripting (Packt Publishing).

Francesco is also a musician and composer, especially for soundtracks of short films and video games. For several years, he worked as an actor and dancer. He was a guest of honor at the Brancaccio theatre in Rome.

In addition, he is a very active person, having volunteered as a children's entertainer at the Associazione Culturale Torraccia in Rome. Also, he gives private lessons in mathematics and music to high school and university students.

Francesco loves math, philosophy, logic, and puzzle solving, but most of all, creating video games—thanks to his passion for game designing and programming.

You can find him at https://linkedin.com/pub/francesco-sapio/b8/5b/365.