In this section, we will go through the step to create our hero: an unstoppable panda! We will build it, keeping in mind how the Player Controller will act on the panda. If you have followed the steps in Chapter 9, Look, It Moves, you will already have a panda in the scene (which we can now rename Panda Hero), and the game object should already have, besides the Transform, a Sprite Renderer as well as an Animator component in which the Controller is the Panda_Animator_Finished:
First of all, the character is definitely out of proportion (and possibly also rendered behind the terrain, which is not good). Unless we want to make a variant of Godzilla or King Kong that features a panda, we'd best change this:
In order to fix the problem that the character is rendered behind the terrain, we need to change the sorting layer in its Sprite Renderer. We can...