Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

What Buildbox can (and can't) do


Before we really get started, let's set some expectations. Just like a contractor building a house, a video game developer has several tools in their toolbox, each with their own purpose. Although these may (at times) overlap, each development platform has its strengths and weaknesses.

Buildbox is a truly code-free solution for developing video games. You won't be developing any First Person Shooter (FPS, such as Call of Duty) games using Buildbox, nor any (Massive Multiplayer Online Role Playing Games (MMORPGs, such as World of Warcraft). But what you can do is quickly develop entertaining mobile and computer games that are 2D or 2.5D (isometric).

And that's why you should choose Buildbox to develop such a game... speed. In fact, what you'll find through the course of this book is that the most time-consuming part of using Buildbox isn't actually Buildbox. It's creating the graphic and audio assets for your games using your favorite graphics and audio software.