Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Limitations of games based on platforms


When considering what your game will be, it's important to factor the limitations of your target platform into the equation. It seems like forever that Android mobile platforms limited applications to 50 MB in base size (one could make them bigger with extensions, but this could require some extra coding). A 50 MB video game is not very exciting, especially when you consider that a mere 10 minutes of music for such a game would take up around 10 MB or 20% of the game package.

Luckily, in late 2015, the powers that be raised that limitation of the base application (also known as an APK file) to 100 MB. While that's still not a lot by today's standards, it's still plenty for developing an entertaining game. Since Android's limitation is 100 MB—and so is iOS (Apple)—that's what we'll use as our hard limit. However, if we were strictly developing a game for Windows or Macintosh computers, we could ignore this limitation. This brings us to...

The platforms for Buildbox games

Buildbox is pretty amazing in that it can export games for several platforms. As each platform has its own unique intricacies, you can see just how exciting it is that a developer may create one project that exports to several different distribution channels for several platforms. Let's take a quick look:

Note

Downloading the color images of this book:

We also provide you with a PDF file that has color graphics of the screenshots/diagrams used in this book. These graphics will help you better understand the changes in the output. You can download this file at the following link: http://www.packtpub.com/sites/default/files/downloads/Buildbox2xGameDevelopment_ColorImages.pdf.

The preceding image shows the various platforms Buildbox 2 is designed to support. Again, with Buildbox, you won't be making the next PlayStation or XBOX FPS. But you can make the next Flappy Bird or Mario Bros.

The actual process for getting the games onto the various platforms is a bit more complex than the previous image implies. We'll get into the nuts and bolts of the various workflows for export in a later chapter. Suffice it to say, though, that the ability to use one project is definitely a big check mark in the pros column for Buildbox.

You'll notice that there is some duplication of platforms among the various distribution channels (Windows EXE and Steam, or Amazon and Google Play). This is because exporting and some parameters differ between those distribution channels. Confused? Don't worry, we'll clear up the differences between distribution channels and platforms in just a bit.