Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Using the Game Mind Map


Upon opening the Platformer Demo, you'll be confronted with the game stage. Let's click the Game Mind Map button (top-left of the screen) to check it out:

The Game Mind Map is where you can change the user experience of your game. It's also how you navigate to each area you'd like to edit.

This type of interface is known as a node-based interface. Essentially, it's an interactive flowchart. The individual blocks are called nodes. Lines come into nodes on the left and exit on the right. Let's take a minute and go over the nodes for this example game.

  • All games start with a Start node. Think of this as a splash screen where you can show your logo, and add a loading bar (the status of the game loading into memory) while the rest of the game's loading is completed. Once loading is finished, the user will be taken directly into Level 1.
  • The Level 1 node, you'll notice, is blue. Blue nodes are worlds and green nodes are user interface (UI) nodes. You'll also see that the...