Ok, so we didn't quite make a complete game. Many of the assets are still just stock template assets. Also, we haven't made any sound. No optimization of assets was done, and we didn't export the game for distribution. Actually, there is a lot more than these subjects that we didn't cover. But this chapter was not about creating a full game.
This chapter was about making you more familiar with Buildbox's interface, methodologies, and processes, which we've done.
You've learned the basics of the Game Mind Map. You now know what nodes are, and how they tie into each other to make a game flow. You also learned how to make navigation buttons, and how those end up making new output channels on nodes. We've also shown you how to alter your world's physics settings, and what the difference between a world and a scene is. And of course, we've learned about how to apply graphics to objects to make your game look great; as well as how to apply collision shapes to your objects. And finally, we...