Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Placeholder objects and initial stage setup


Let's dive back into our stage and start replacing our placeholder objects. Start by double-clicking on the World 1 node. So now we're back to seeing our stage for World 1. If you hover your mouse over the character (the little yellow truck with a ball on it), you can use your mouse wheel to zoom in. Click on the Activate Connection Mode button at the top-right of the stage, and zoom in so that Buildbox looks like the following screenshot:

Connections and parenting (the basics)

Connections can be used for multiple purposes. The image above shows that the wheels are connected to the car. Unlike our other basic platformer game, a motocross game uses the wheels to propel the character across the ground (rather than the character directly moving).

When you've activated your connection mode, each object appears to have an orange circle in the center of it. This is the connection point. Connections are always drawn by dragging from one orange circle to...