Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Creating our backgrounds


Let's zoom out so we can see the entire stage. After all, if we're editing something that affects the entire stage, we should probably see what we're working with. We should also remove all the obstacles and background objects in the scene.

In the Layer window, let's select each of the Platform objects and hit the Delete key on your keyboard. You might notice that both the DarkClouds and Background layers are locked. To unlock them, just click the little padlock icon on their layer. There is also a global background lock/unlock button (in the top-right corner of the viewport). It can make for an easy shortcut to lock, or unlock all of the background layers. Now you can select each of these layers and delete them the same way as the Platform objects. The result should look like this:

The reason we did this is that we're going to fully replace the background with several layers that will move in parallax. Parallax is a fancy way of describing an aspect of perspective...