Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Testing and adjusting physics


Let's go ahead and test the game for the first time. We haven't set up all the physics yet, but let's just see where we're at. Once you click on the Preview button (at the top-right of Buildbox), you'll see this screen:

Remember how we have the Game Mind Map laid out? This is the current state of our Main Menu UI. Click on Start, and you'll be taken to the screen below and left (the Worlds UI), and finally, when you click on 1 (for world number 1), you'll be taken to Mars and can play (the screen to the lower-right). Play with it, and then we'll move on.

Making the game easier to test

Until we get to making our UI screens look better, we don't want to have to go through all of these menus every time we make a tiny adjustment. So, let's adjust our Game Mind Map so that when we hit our Preview button, it takes us straight to the area we're testing. Go ahead and open the Game Mind Map.

What we need is to literally skip-over our Menu UI and Worlds UI and go straight...