Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


WOW! We've come a long way, haven't we? All in one chapter as well. In this short time, we've learned how to set up our directory structure and prepare our environment to develop using naming conventions, and the Game Creator screen.

You've also learned more about the Game Mind Map, and used it to rename a world, and shortcut it to more easily test your game. We've also learned a great deal about the graphic formats for Buildbox, why they're used, and how to properly use them to make your game as resource-efficient as possible.

Backgrounds were interesting, and we got through all of the basics of instituting them with the principles of parallax. How did you enjoy seeing your background go by when testing the game? Pretty cool, right? But that's not all: we learned about image sequence animations, and how Buildbox uses them to make objects come to life.

We also got a chance to check out the basics of connections and parenting, and how they apply to a vehicle-based game. We also got to...