WOW! We've come a long way, haven't we? All in one chapter as well. In this short time, we've learned how to set up our directory structure and prepare our environment to develop using naming conventions, and the Game Creator screen.
You've also learned more about the Game Mind Map, and used it to rename a world, and shortcut it to more easily test your game. We've also learned a great deal about the graphic formats for Buildbox, why they're used, and how to properly use them to make your game as resource-efficient as possible.
Backgrounds were interesting, and we got through all of the basics of instituting them with the principles of parallax. How did you enjoy seeing your background go by when testing the game? Pretty cool, right? But that's not all: we learned about image sequence animations, and how Buildbox uses them to make objects come to life.
We also got a chance to check out the basics of connections and parenting, and how they apply to a vehicle-based game. We also got to...