Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Physics obstacles


One really cool thing about platformer games are their physics-based obstacles. This would mean items such as teeter-totters, items that crumble, items that swing, and so on. Let's start with a basic pile of rocks with a ramp on it. Start by creating a new scene and copying our beginning ground block into it, as done before. Also, let's name this scene Rock Jump; duplicate an additional eight ground-blocks (so there's nine in total), and extend our scene bracket to match the length of the eight ground-blocks. You should have something like the following screenshot:

Now, remove the fifth and sixth block from the left to create a two-block gap just right of center. We duplicate the blocks all the way across the scene to make sure we have a level layer (rather than dragging and dropping across a gap). It's just a quicker way of doing things, but if you like, the same could be accomplished by dragging the fifth block over, and then continuing the duplication. Your exact process...