Ah, my favorite thing about motocross-type games...the loop. I don't know about you, but I've been looking forward to this section from the moment the book started. Before we start, let's explain the principle to you.
To complete a loop, the rover must be moving at high velocity so that its centrifugal force lets it defy gravity and keeps it on the ground even though the ground is upturned. So, we're going to need to build a long incline, and a steep downward ramp leading into the loop so that it can make it all the way around the loop without crashing down on its roof. But it still needs to be challenging, so it can't work just blindly. Firstly, what we're going to have to do is build the ramp so that in order to take it properly, the player will have to lean the vehicle so that after it comes off the top of the hump, it's airborne and needs to touch down in a way to help the velocity be high enough to carry it through the loop.
Secondly, as Buildbox is 2-dimensional, we'll...