Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Making a loop


Ah, my favorite thing about motocross-type games...the loop. I don't know about you, but I've been looking forward to this section from the moment the book started. Before we start, let's explain the principle to you.

To complete a loop, the rover must be moving at high velocity so that its centrifugal force lets it defy gravity and keeps it on the ground even though the ground is upturned. So, we're going to need to build a long incline, and a steep downward ramp leading into the loop so that it can make it all the way around the loop without crashing down on its roof. But it still needs to be challenging, so it can't work just blindly. Firstly, what we're going to have to do is build the ramp so that in order to take it properly, the player will have to lean the vehicle so that after it comes off the top of the hump, it's airborne and needs to touch down in a way to help the velocity be high enough to carry it through the loop.

Secondly, as Buildbox is 2-dimensional, we'll...