Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Creating a starting flag


Setting up a starting flag is really an easy proposition. Choose any of the three maps (it doesn't matter which one you do first, as all three worlds will have a starting flag). Also, remember to select the Start scene within that world. Add a steel object as a decoration (no collide, no destroy) and size it to look like a flagpole. Place it behind all of our other Game Play Layer objects. Then place a Flag object from the Effects section of our Asset Library, and attach the flag image (in the misc folder). The result should look like the following screenshot:

Now, do the same to your other two worlds, and try it out! If your flags are positioned a little oddly, just tweak the positioning, and retest! Now, let's really organize our scenes in each level...