Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Menus and UIs


By now you should have a pretty good feel for how things work in Buildbox. The menu and UI editors work in VERY much the same way. However, we're going to be covering some aspects of Buildbox that we have not handled just yet. We'll be covering animations within Buildbox, text, and implementing controls.

Game Field UIs

When we created our secret level UIs on the Game Mind Map, they were placeholders until we got around to making our main Game Field UI. Now it's time to remedy this. First, we're going to finalize our main Game Field UI, then replace our secret level UIs with instances of our finalized Game Field UI. Let's get to it.

From the Game Mind Map, double-click on the main Game Field UI. You will be confronted with the following screenshot:

You may recognize this as the overlay that is on our worlds while we play in the Preview Mode. We're going to completely redo this interface. It's just not what we're after in our game. The first thing we want to do is move the Game...