Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


Well, we're finally there. Not there at the end, but in terms of having our actual gaming experience complete...we're there. We've learned about creating multiple characters in our games with their own attributes, weapons, and even their ability to take damage. We've also learned how to create menus, UIs, and even learned how to animate open and close scenes for those menus and UIs. And finally we learned how to implement sound into our game field.

Now we could get into sounds for each button click within our menus...but we're already pushing the limits with resources for mobile (with a computer game, this is more of a non-issue), so we're going to leave sounds on menus alone. But it works exactly the same way...just drag and drop sounds onto sound fields.

In the next chapter, we're going to learn about how to actually make money from our game. Of course, you could always charge for your game. But less people want to pay for games in the app store. The best way is through other monetization...