When creating the graphics, here are the important things to remember:
- Graphics may not be bigger than the Atlas size (2048x2048 by default)
- All graphics must be PNG format (8, 24, or 32-bit)
- PNGs with transparency should be 32-bit (24 with transparency), or you may end up with white outlines around your graphic
- Animations may be loaded as PNG image-sequences (up to 30 frames/sec)
So, let's say you get your game all finished, but it's over 100 MB (the limit for iOS and Android). You can do some things to reduce the asset load for your game, and one of these aspects is with the graphics. Here's the order that I look at things to begin trimming some fat off my projects:
- Have I optimized my assets within Buildbox? Don't forget to follow the optimization procedures (removing unused assets via the Tools menu and optimizing and rebuilding your Atlas).
- Have I scaled my objects down? Objects such as platforms, boulders, and enemies. If they...