Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Graphics optimization checklist


When creating the graphics, here are the important things to remember:

  • Graphics may not be bigger than the Atlas size (2048x2048 by default)
  • All graphics must be PNG format (8, 24, or 32-bit)
  • PNGs with transparency should be 32-bit (24 with transparency), or you may end up with white outlines around your graphic
  • Animations may be loaded as PNG image-sequences (up to 30 frames/sec)

Tips for reducing graphics load

So, let's say you get your game all finished, but it's over 100 MB (the limit for iOS and Android). You can do some things to reduce the asset load for your game, and one of these aspects is with the graphics. Here's the order that I look at things to begin trimming some fat off my projects:

  1. Have I optimized my assets within Buildbox? Don't forget to follow the optimization procedures (removing unused assets via the Tools menu and optimizing and rebuilding your Atlas).
  2. Have I scaled my objects down? Objects such as platforms, boulders, and enemies. If they...