Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Music and sound optimization


When talking about music (or graphics), the word optimal is really a relative term. It's a matter of balancing the load of the asset (how large it is) against the quality of the asset. To ensure I get the best possible quality out of my sound while having my games meet the space restrictions, I follow this process:

  1. Work with sound last: By doing sound at the end of your process, it not only lets you tailor your sound better for the graphics you created, but you have an idea of how much of that 100 MB limit you have left.
  2. Start high and end low: Good, quality sound is highly overlooked (especially by some indie developers). Quality sound is something that can really give your game the feel you want: scary, uplifting, anticipation...all can be achieved with great sound. Bad sound can just be distracting. So, since the sound format for Buildbox is MP3, we should start with at least DVD-quality sound (128 Kb/s, 16-bit, 48 Khz). If the music and sound proves to be too...