Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Troubleshooting games


Use the following chart to help you troubleshoot the most common issues with your game(s):

Issue

Possible solutions

Bullets destroy platforms

  • Increase health of platforms to 99

Character can't walk across multiple platform objects without jumping

  • Check the y-position of the platforms to make sure they are the same
  • Zoom in to walking surfaces to make sure they're level
  • Test the game using Debug Mode to make sure the collision shapes of the platforms match up

Portals don't work

  • Increase the Search Radius so that both portals can recognize each other

Motorcross: the vehicle flips over whenever accelerating

  • Increase the Gravity
  • Decrease the Traction
  • Decrease the Time Warp

Compiling in Eclipse: Version code error

  • In Eclipse, open your project and find AndroidManifest.xml. Change the Version Code from 0 to 1

Characters pass through obstacles

  • Check the Destroy Type in the obstacles' parameters
  • Check the Collide parameter to make sure it is Collide...