Book Image

Virtual Reality Blueprints

By : Charles Palmer, John Williamson
Book Image

Virtual Reality Blueprints

By: Charles Palmer, John Williamson

Overview of this book

Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms—Cardboard VR, Gear VR, and OculusVR —to design immersive experiences from scratch. You’ll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players. Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications
Table of Contents (12 chapters)

Building the game environment

Next, we will create the GameObjects needed to establish our play area. Our player will be standing still, so our level design can be very simple. It will consist of a few walls, a ground plane, some spawn points for our shambling undead, and eventually a moody skydome. We'll start by creating a container to hold the physical boundaries of the space.

Constructing gameplay boundaries

In the game, our player will battle for their life from a stationary position. The scene is a typical unrealistic Hollywood back alley, which sits at the junction of three pathways. Every few seconds, a zombie will be spawned in one of the pathways and the creature will then move toward the player.

We need to...