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Book Overview & Buying
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Table Of Contents
Mastering Unity 2D Game Development - Second Edition
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Arguably, the most important parts of any project are knowing where to start and what tools you have in your arsenal before setting out to make your game. In this chapter, we will give a brief overview of the 2D tools offered in Unity 5 and explore the new features available to Unity 5.
Since this is the first chapter, let's cover how this book is structured. The main aim of this book is to build a fully functional, retro-style, Role-Playing Game (RPG) framework and cover all the main aspects of any good and well-rounded RPG game, including the following features:
We will be visiting places such as the following:




In this chapter, we will walk through the key terms used when working in 2D, as well as the big changes made in Unity 5 relevant to 2D game creation. We will kick off the next chapter by building the foundations of our project with some of the best practices in the industry, including guidance from the Unity team themselves (either direct from team members or from responses in the forums).
The following topics will be covered in this chapter:
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